V.0.0.2
Added first version of Enemy AI!
-Enemies currently have 3 different states:
-Patroling(Just wandering around the map)
-Following(When player gets close enemy follows him)
-Attacking(Enemy attacks player with certain accuracy and damage)
-Added enemy spawnpoints and the ability to spawn them in certain amounts
-Added gun sound for enemy
-Bugfix: Enemies now spawn when player spawns and not before
Notes for the future: There are still some bugs with the enemy(His rotation changes when you get close to him making him fall towarrds the floor). There will also be different levels of Enemy AI(More damage, better range, better accuracy etc.).Also GFX and Animations and all
-Added rotating skybox
-Added first version of bullet trails
-Redid the crosshair(Not closed anymore)
-Crosshair now gets red when enemy is in sight
-Fixed a bug where pistol's muzzleflash wouldn't work
-Started working on the new map(More about that in the future^^)
Thx for testing and giving feedback!
Get Project CAPS
Project CAPS
Online multiplayer Modern/futuristic First person shooter with abilities
More posts
- Version 0.0.4Apr 25, 2021
- First Real Test MapMar 25, 2021
- First environment models and Crosshair FixMar 22, 2021
- First Player Model Draft, Headshots & MoreFeb 07, 2021
- V.0.0.1 Release and plans for the futureFeb 05, 2021
- Weapon Switching with Scroll WhellFeb 02, 2021
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